The Game Blog

A Pacific Coast Labs game

Pro Hockey Manager

Run a franchise from a desktop computer in 1995. Under the pixels, the same math we publish papers about.

Early Access · October 2026 Steam link when live

The desk

Your office is an operating system. GM Office, My Team, Ledger, the Player Market, News, and the Archives each open in their own window. There is an air hockey game hiding on the desktop. Nobody will tell you where.

The GM Office app on the retro desktop
The retro desktop with the air hockey game open

The rink

Live games play out event by event on a rink you can read. The heatmap under the play is the distribution the engine is actually sampling from, and your tactical calls bend it while the game runs. Faceoffs land on the dots. Wraparounds go in at the rate they really go in.

A live game with the possession-anchored rink heatmap

The league

The Premier Hockey League: 32 clubs with histories, awards, and a cup worth wanting. Every player identity is measured from five seasons of real NHL play-by-play, then lives its own life in your franchise. Roster and schedule import packs are launch features, so the league can become whoever you want it to be.

A player card with the full attribute set
The My Team roster view

Two ways to play

Default

Realistic

Calibrated fidelity. Teams play like their measured identities. The numbers you see are the numbers the engine believes.

One menu click away

Gameplay

Amplified character. Named tactics with real teeth, coaching counters, and a league with the volume turned up.

The engine is the research

The projection model inside the game is the same one we race against every public hockey metric in the open. It gets graded in April, in public, against a monkey. Read the paper, or start with the plain version.

Matching the Monkey →