A Pacific Coast Labs game
Run a franchise from a desktop computer in 1995. Under the pixels, the same math we publish papers about.
Early Access · October 2026 Steam link when live
Your office is an operating system. GM Office, My Team, Ledger, the Player Market, News, and the Archives each open in their own window. There is an air hockey game hiding on the desktop. Nobody will tell you where.
Live games play out event by event on a rink you can read. The heatmap under the play is the distribution the engine is actually sampling from, and your tactical calls bend it while the game runs. Faceoffs land on the dots. Wraparounds go in at the rate they really go in.
The Premier Hockey League: 32 clubs with histories, awards, and a cup worth wanting. Every player identity is measured from five seasons of real NHL play-by-play, then lives its own life in your franchise. Roster and schedule import packs are launch features, so the league can become whoever you want it to be.
Calibrated fidelity. Teams play like their measured identities. The numbers you see are the numbers the engine believes.
Amplified character. Named tactics with real teeth, coaching counters, and a league with the volume turned up.
The projection model inside the game is the same one we race against every public hockey metric in the open. It gets graded in April, in public, against a monkey. Read the paper, or start with the plain version.